Audio Programming in C&Swift: HRTF Rendering in a simple app

If you’ve read the previous topics of convolution and binaural rendering, you probably wondering that ‘what if we can do this processing with all the virtual loudspeakers simultaneously, even rendering our sound for all directions in real-time?’  Let’s have a glimpse of those databases first! This is the database from KEMAR. MIT, and we can … More Audio Programming in C&Swift: HRTF Rendering in a simple app

Audio Programming in C: Creating Your IR Reverberation Effector

If you are a sound producer who is trying to apply the reverb effects on your track right now, usually there are two options without turning on those vintage gears on your rack: Those fancy digital reverb plug-ins such as Lexicon PCM series (Assuming you totally understand each knob there…) Mounting a decent impulse response … More Audio Programming in C: Creating Your IR Reverberation Effector